![]() Gravity Weight: Weight for the gravity vectorĪdhesion Weight: Weight for the adhesion vector. Random Weight: Weight for the random influence vector Primary Weight: Weight for the primary grow vector This helper will be deleted once you exit the interface.Ĭlimb Object: In case the script chose the wrong object or you want to select another you can use this button to set the new Climb Object. Once you click it will try to find the closest objects around and select it as the Climb object, But it might not select the one you want if there are several near by so pay attention to the Climb Object Button it will show the name of the found object. It will create a point helper were you want the ivy to grow from. Seed Location: Press this button to set the seed location. Create Multiple Ivy’s in the same session. ![]() The plugin does all the hard work that is the actual ivy growing and generation of the meshes, The maxscript part is just the user interface, The Materials and the Corona scatter creation. Most of the addons for max are either a plugin or a maxscript, The reason i decided to use a mixture of both was first simplicity and second I hate when i open an old project that used a plugin that is no longer available, So this plugin/script combo does not leave any trace it just creates simple geometry. This plugin is based on the excellent program created by Thomas Luft Ivy Generator. Plugin/Maxscript to generate ivy’s for 3Ds Max
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